Table of contents
- XINGYING4.4
- Beginner's Guide
- Ⅰ. System Overview
- Ⅱ. System and Camera Setup
- Ⅲ. Software Installation and Launch
- Ⅳ. Getting Started with XINGYING 4.0
- Ⅴ. Calibration
- Ⅵ. Views
- Ⅶ. Software Settings
- Ⅷ. Calibration Categories
- Ⅸ. Markerset Creation
- 1. Rigid
- 2. Body
- Baseline + Toe, Headband (53)
- VR Body
- Helenhayes Body
- Baseline+Toe+Hand, Headband (53)
- CGM2 Body
- Left\Right Hand(24)
- Baseline+Toe,Headband + 3Finger(59)
- Baseline+Toe,Headband + 5Finger(63)
- PlugIn Gait Body
- Hand + RigidBody
- Left/Right Robot Hand(24)
- Baseline+Toe,Headband(53) V2
- HalfBody+Hand,Headband(22)
- Hand+Glove,RHand
- 3. Custom template
- 4. Agent
- 5. Asset Library
- 6.Probe
- 7.Scene library
- Ⅹ. Data Collection and Fast Playback
- Ⅺ. Data Analysis
- Ⅻ. Data Processing
- XIII. Data Export
- XIV. Human Body Template
- 1. 53 Markers and Skeleton Definitions
- 2. Helen Hayes Model
- 3. Gloved Setup for 53-Marker Template
- 4.CGM2 Body Model
- 5.Finger Marker Point Instructions
- 6. Explanation of 59-Point Finger Attachment
- 7. Explanation of 63-Point Finger Attachment
- 8.PlugIn Gait Marker Placement Instructions
- 9.Instructions for 41 acupoints to be more user - friendly
- 10. Instructions for sticking points on the 22-point glove
- 11.Instructions for sticking points on the single hand + glove arm
- XV. Data Retargeting
- XVI. Third-Party Integrations
- XVII. Plugins & SDKs
- 1. Unreal Engine (UE) Plugin
- 2. Guide to Connecting Devices and Integrating VRPN Data with UE
- 3. Use VRPN Data to Drive Rigid Body in UE
- 4. MotionBuilder Plugin
- 5. Maya Plugin
- 6. Unity Plugin
- 7. IClone Plugin
- 8. Application of TimeCode in UE
- 9.C4D Plugin
- 10.Blender plugin
- 11.Open VR Plugin
- 12. Communication between Ros2 and Nokov
- 13. SDK
- XVIII. UDP Capture Broadcast/Triggering
- XVIIII.Log