PlugIn Gait Body
PlugIn Gait FullBody(39)
- In real-time mode, create a 39-point human template. Place the 39 reflective markers on the model's body in the correct positions(9.2.28). In the 3D view, you should be able to see each reflective marker. Ensure that the number displayed in the bottom left corner of the 3D view is 39 (9.2.29).
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9.2.28
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9.2.29
- While the software is in playback mode, the upward axis in the 3D view must be the Z-axis pointing upwards. If the axis is incorrect, please refer to the calibration section above and recalibrate.
- Ensure the model is standing in a T-pose, facing the positive Y-axis direction, with arms parallel to the X-axis. Click on "Freeze Frame." Right-click in the 3D interface and select "Create Human Body." In the "Create Human Body" window, choose the "PlugIn Gait FullBody(39)" model from the model dropdown menu. Place the mouse cursor on the marker image, scroll the mouse wheel to view marker positions from different angles. Once you confirm that the actual markers match the marker image, click the "Create" button. The human body creation will be successful(9.2.30).
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9.2.30
- You can now unfreeze the frame, and you should see the "PlugIn Gait FullBody(39)" human body model correctly identified.
PlugIn Gait FullBody(16)
- The "PlugIn Gait FullBody(16)" human body model is a lower body model(9.2.31). Please refer to the steps outlined earlier for creating the "PlugIn Gait FullBody(39)" model.
- After freezing the frame, select the "PlugIn Gait FullBody(16)" model from the model dropdown menu in the "Create Human Body" window for creation.
- Once the "PlugIn Gait FullBody(16)" lower body model is created after unfreezing, you should see it correctly identified(9.2.32).
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9.2.31
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9.2.32