(5) Creating the Helenhayes Body Model

XINGYING can create three Helen Hayes mannequins in live mode,They are Helenhayes FullBodyWithHead(29 Static), Helenhayes FullBody(26 Static), and Helenhayes LowerBody(19 Static).When pasting the Marker, you can use double-sided tape to stick the marker directly on the skin. For the specific position of the marker, please refer to the pasting diagram in XINGYING software. If you have any questions about the pasting, please contact technical engineers.

After creating the Helen Hayes model, the software will automatically generate the static Helen Hayes model and the dynamic Helen Hayes model. Please note that the static model and the dynamic model are distinguished. The default naming rule of the static model software is "human body name + _static", and the dynamic model is "human body name + _dynamic". After creating the static model, if you need to use the dynamic model, please remove the two Marker points on the ankle of the model's legs and the two Marker points on the inside of the knee, and then use the "Add/Remove" above the software to remove the static model file, then the dynamic Helen Hayes model can be identified.

Helenhayes FullBodyWithHead(29 Static) :29 static Helen Hayers model, after the Marker is attached to the corresponding position of the body, the model should stand in TPOSE. If the calibration file is Y axis up, face the Z axis (Z axis up, then face the negative direction of Y axis), and the arm is parallel to the X axis (the arm position should not be lower than the two Marker points on the front waist), click the freeze frame.Right-click on the 3D interface and choose Create Body. In the drop-down box of the Model Creation window, choose Helenhayes FullBodyWithHead(29 Static). Place the mouse cursor on the picture and scroll the mouse wheel to view the position of the spot from different angles.After confirming that the actual point is consistent with the picture, click "Create" to display the 29-point static and dynamic Helen Hayes model (as shown in FIG. 63 and 64);

Helenhayes FullBody(26 Static) :The 26-point Static Helen Hayes model, compared to the 29-point model, the 26 point has removed the three Marekr points on the head, and the remaining positions are the same as the 29 point Helen Hayes model, select "Helenhayes FullBody(26 Static)" in the drop-down box of the "Model Creation" window.26-point static and dynamic Helen Hayes model (FIG. 65, 66)

Helenhayes LowerBody(19 Static) :The 19-point static Helen Hayes model, compared with the 29-point model, the 19-point model removes all Marker points on the upper body (except the three points on the waist), and the pasting points on the remaining positions are consistent with the pasting points of the 29-point Helen Hayes model.In the Model Creation window, select Helenhayes LowerBody(19 Static) from the drop-down box. 19-point static and dynamic Helen Hayers model (Figure 67, 68)

If the Helen Hayes model is created in live mode with arms unable to flex properly or thighs unable to stand normally, in this case we recommend using a custom Helen Hayes template for post-processing creation, please consult our software engineer to obtain a Helen Hayes body template.

Post processing Create Helen Hayes template:First of all, please attach points according to Helen Hayes model in real-time mode, record a set of unnamed point data in real-time mode after the completion of the point attachment, load this set of data in post-processing mode after the completion of the recording and ensure that the data is in the first frame, then add the Helen Hayes template to the system, and use "Quick id" to identify the unnamed points.After all recognition is completed, make sure that all Marker points on the first frame are correctly identified, ensure that the data stays in the first frame and all frames on the data axis are selected. Click the "correction" button to correct the points on all frames after the first frame, and the points on all frames will be recognized after correction. Drag the data axis to see if all the points on the frame are recognized. If not, use "Quick id" to quickly identify the points that are not recognized. When the Marker points on all frames are identified, click the "Solution button", and the bones between the points and the "V Marker" in the template will be displayed after the solution is completed.

Click "File" - "Save as model" to load the saved model in real-time mode

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