(3) Establishing MarkerSet(Rigid)

Click the "New" button at the top of the software interface, enter the name of MarkerSet in the pop-up window, and click "Create Object" after completion (as shown in Figure 111) to close the window;

Click the Markers TAB on the right side of the software interface, double-click the blank area in the first line to enter the name of the marker, and press enter to confirm (Figure 112). Repeatedly enter all the markers to be defined (Figure 113). You can also use the Enter button to quickly create Marker names in the Markers TAB. For example, if you need to create five Marker names, select the first line in the Markers TAB and press Enter five times, the default Markers from Marker1 to Marker5 are automatically generated in the Markers TAB.

Caution When manually entering a marker name in the Markers TAB, do not create a duplicate marker name, nor do you enter a duplicate name when creating Link and Segment bone names as described below.

Drag the timeline, select the frame with complete data (there is no missing Marker or error point on the captured object, usually the first frame after capture), click the toolbar icon, the pop-up window will display "Positioning Marker", according to the selected Marker displayed in "Positioning Marker".Click the corresponding point in the 3D view to match (as shown in Figure 114), and the matched point will be automatically assigned color (as shown in Figure 115);

If there is a wrong Marker in the matching process, click the arrow in the "Quick ID" window to select the wrong Marker and match it again. After the matching of the last Marker, the "Quick ID" window will automatically close.

Check "Lock" to lock the function. After this function is enabled, the quick id value will be locked and not automatically increased (see Figure 116).

During the matching process, you can change the Angle position of the 3D view by holding down the keyboard Alt/Ctrl/Shift+ mouse left/right/wheel key to confirm the actual position of each point;

After matching all Markers, click the "Links" TAB on the right side of the window to create a line name the same way you established a point in the Markers TAB (Figure 117).

Click the name of the connection just created, and the options of "Marker1" and "Marker2" can be seen at the lower right corner of the interface. Select the two points to be connected through the drop-down menu (see Figure 118) or click Create Link for Templete (see Figure 119).Select a point in the 3D view and drag it to another point by holding down the left mouse button;

After all lines are created and set, points and lines are visible in the 3D view (Figure 120).

Make sure that the data is in the first frame at this time, click the toolbar button (as shown in Figure 121), apply the definition of points and lines to all frames, and then the data can be played to view the effect;

Click File - Save Model and save MarkerSet (file extension.mars).If the Markerset is not saved, after clicking "Add/remove" XINGYING will pop up and prompt "Template xxx is not saved, do you want to give up saving?". If the Markerset is not saved, it will also pop up and prompt users whether to save the cap file by clicking "Yes".The new Markerset will be saved along with the modified cap file.

If there are multiple captured objects in a set of data, you can create multiple Markersets and repeat the above steps.

Click "File - Save capture Data" to save the capture data (file suffix.cap).

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