Body

Baseline+Toe,Headband(53)

To create a 53 point human body in Live mode, the model needs to wear a motion capture suit and correctly attach the 53 reflective markers. Each reflective marker can be seen in the 3D view and there are no other miscellaneous points in the venue. For creating a 53 point human body, please make sure that the number in the bottom left corner of the 3D view is 53, and stick the points according to the stick map and guidance video (if sticking is difficult or there are other problems, please contact a technical engineer);

Confirm that the software is in play, and the model is standing with TPOSE. When the calibration file is in the Y-axis, the model faces the Z-axis (when the Z-axis is up, facing the Y-negative axis), and the arm is parallel to the X-axis. Click to freeze it. In the 3D interface, right-click and select "Create Human Body". In the drop-down box of the "Create Human Body" window, select "Baseline+Toe, Headland (53)". Place the mouse cursor on the pasted image, and scroll the mouse wheel, You can view the placement of the sticking points from different angles. After confirming that the actual sticking points are consistent with the sticking point images, click "Create" to create a human model;

The human model with 53 dots (9.2.3) can be re recognized by clicking the "Reset IDs" button (9.2.4) above the 3D view in Live mode;

If creating multiple human body templates, it is necessary to create a human body template. After the model completely exits the venue, another model enters the venue again, ensuring that there are only 53 Marker points on the human body in the 3D view. Repeat the above steps; Multiple people can also stand in the capture field at the same time, T-Pose, and create a human body by selecting the Marker point in the box.

Release the frozen state of the 3D view. At this time, the model can move freely and the human MarkerSet will follow the model's activity in Live. In this state, data can also be directly collected.


VR Body

Create a VR Body in Live mode. The model is required to wear a rigid rig board with reflective markers on the back of their hands, on the outer sides of their arms, on the back of their waist, chest, top of their head, and on the backs of their feet, and tighten it to prevent the rig board from moving during movement and affecting the human body effect after creating the human body. In the 3D view, each reflective marker point on the rig board can be seen and there are no other miscellaneous points on the site. To create a VR body, please make sure that the number in the bottom left corner of the 3D view is the total number of reflective markers points on each rig board. The number of reflective markers on each rig board should not be less than three ;

Confirm that the software is in playback mode, click the "Freeze" button to freeze the 3D view. After successful freezing, the button will display "Unfreeze"; The model stands with TPOSE, with the calibration file facing the Z-axis (when the Z-axis is up, facing the Y-negative axis), and the arm parallel to the X-axis. Click on the freeze frame, right-click on the 3D interface, and select "Create Body". In the drop-down box of the "Create Human Body" window, select "VR Body";

The VR Body created is shown in the following figure.


Helenhayes Body

XINGYING can create three types of Helen Hayes mannequins in Live mode, namely Helen Hayes FullBodyWithHead (29 Static), Helen Hayes FullBody (26 Static), and Helen Hayes LowerBody (19 Static). When pasting points, double-sided adhesive can be used to directly stick the Marker points to the skin. The specific placement of the points can be referred to the sticker icon in the Create Human Window. If you have any questions or other issues with the sticker points, please contact the technical engineer.

After creating the Helen Hayes model, the software will automatically generate a static Helen Hayes model and a dynamic Helen Hayes model. Please pay attention to distinguishing between static and dynamic models. The default naming rule for the static model software is "body name+_static", while the naming rule for the dynamic model is "body name+_dynamic". After creating a static model, if you need to use a dynamic model, please remove the two Marker points on the inner ankle of the model's legs and the two Marker points on the inner knee of the model. Then, use the "Add/Remove" button above the software to remove the static model file and recognize the dynamic Helen Hayes model.

Helenhayes FullBodyWithHead(29 Static):29 markers full body static Helen Hayes model, with the Marker point attached to the corresponding position on the body, the model should stand with TPOSE. If the calibration file is Y-axis up, face the Z-axis (Z-axis up, face the negative Y-axis direction), and the arms should be parallel to the X-axis (the arm position should not be lower than the two Marker points on the front waist). Click to freeze, right-click on the 3D interface, and select "Create Body", Select "Helen Hayes FullBodyWithHead (29 Static)" in the dropdown box of the "Model Creation" window, place the mouse cursor on the sticker image, scroll the mouse wheel, and view the sticker positions at different angles. After confirming that the actual sticker is consistent with the sticker image, click "Create" to create the 29 points static and dynamic Helen Hayes model;

Helenhayes FullBodyWithHead (26 Static): The 26 points static Helenhayes model removes three Marekr points from the head compared to the 29 points model. The remaining positions are aligned with the points on the 29 points Helenhayes model. In the dropdown box of the "Model Creation" window, select "Helenhayes FullBody (26 Static)". 26 point static and dynamic Helen Hayes model.

Helen Hayes LowerBody (19 Static): Compared to the 29 points model, the 19 points model removes all the Marker points in the upper body (except for the three points on the waist), and the other positions are consistent with the attachment points of the 29 point Helen Hayes model. In the dropdown box of the "Model Creation" window, select "Helen Hayes LowerBody (19 Static)". 19 point static and dynamic Helen Hayes model.

If the arm cannot bend and extend normally or the thigh cannot stand normally when creating a Helen Hayes model in Live mode, we suggest using a custom Helen Hayes template for Edit. Please consult our engineer to obtain a Helen Hayes human body template.

Edit to create Helen Hayes template: First, please paste points according to the Helen Hayes model in Live mode. After pasting is completed, record a set of unnamed point data in Live mode. After recording is completed, please load this set of data in Edit mode and ensure that the data is in the first frame.

Next, we will add the Helen Hayes template we provided and use "Quick id" to identify unnamed points. After all identification is completed, ensure that all Marker points on the first frame are correctly identified, and that the data stays in the first frame and all frames on the data axis are selected.

Click the "Rectify" button to correct the points on all frames after the first frame. After the correction is completed, the points on all frames will be recognized. Drag the data axis to see if all points on the frame are recognized.

If not correctly identified, please use "Quick id" to quickly identify the unrecognized points. After all the Marker points on the frame are recognized, click the "Calculate". After solving, the skeleton between the points and the "V Marker" in the template will be displayed.

Click on "File" - "Save as MarkerSet" to load the saved MarkerSet in Live mode.


Baseline+Toe+Hand,Headband(53)

Start the VRTRIXGloveServer software, pair the gloves, and after the software displays ready, correct the gloves.

Open XINGYING, connect the camera to play, and the model stands in the motion capture venue, wearing motion capture clothing, data gloves, and correctly attaching reflective markers. In the 3D view, each reflective marker point can be seen and there are no other miscellaneous points in the venue. To create a glove with 53 markers, the number in the bottom left corner of the 3D view should be 53 without any obstruction points, Stick points according to the stick map and guidance video (if it is difficult to stick points or there are other issues, please contact the technical engineer);

Requirements for wearing gloves for T-Pose:

  • Four fingers together, keeping a straight line with the wrist.

  • Thumb naturally extends outward at an angle of approximately 45 ° to the horizontal of the index finger.

  • Thumb naturally extends outward, with an angle of approximately 20% perpendicular to the index finger.

After wearing gloves, adjust the thumb joint and finger gap. You can open the data glove server software ->Display 3D view function options, open advanced settings, and make adjustments

The status bar of the data glove is displayed on the right side of the above figure. From top to bottom, it shows the wireless communication signal strength of the data glove, the calibration level (which can be understood as magnetic field interference state), the percentage of remaining battery power, and the frame rate of data packets sent by the data glove per second. The 'Trigger Haptics' button below represents triggering the vibration, while the' Reset 'button refers to resetting the glove direction in the 3D view to the straight ahead position.

  • After clicking and checking "Advanced Panel", the data glove algorithm fine-tuning box in the figure above will appear. In this box, the current shape of the data glove can be fine-tuned.

  • Unlock Yaw: The heading angle of the data glove is unlocked. When checked, the function of opening the five finger heading of the data glove can be unlocked. However, please note that when this function is turned on, gloves should be kept away from magnetic objects, including but not limited to iron objects, mobile phones, computer cases, speakers, etc.

  • Finger Spacing ": When the five finger heading opening function is not required, the angle between the fingers can be fixed, and fine adjustments can be made according to different models. The larger the angle setting, the greater the degree of finger opening.

  • Curved Spacing ": represents the distance between the five fingers when clenching. Usually, we hope to have a certain angle when the five fingers are straight, but when the five fingers are clenched, they are basically in a closed state. This parameter is used to adjust this state.

  • Thumb Proximal/Middle/Digital Offset ": represents the deviation values of the three thumb joints, which can be toggled through the drop-down box. This deviation value is mainly determined by the deviation between the skeleton and the real skeleton during 3D model binding. Generally, only adjusting the Thumb Proximal Offset can make the thumb joints normal.

  • Reset Value ": used to reset the deviation values of all thumb joints to their initial values.

  • Align Fingers ": Due to different user hand types and sensor assembly deviations, if you feel that the degree of finger bending during use varies, you can close and straighten your five fingers and click this button to calibrate. This calibration is similar to T-Pose calibration, but this function is used to calibrate the left and right hands separately, making it convenient for single person operation.

Confirm that the software is in playback mode; The model stands with TPOSE, with the calibration file facing the Z-axis (when the Z-axis is up, facing the Y-negative axis), and the arm parallel to the X-axis. Click on the freeze frame, right-click on the 3D interface and select "Create Human Body". In the drop-down box of the "Create Human Body" window, select the human posture of "Baseline+Toe+Hand, Headband (53)". Place the mouse cursor on the sticker image, scroll the mouse wheel, and view the sticker positions at different angles, After confirming that the actual sticking point is consistent with the sticking point image, click "Create" to create the human body. After the glove human body is successfully created, subsequent use will be consistent with the human body application;

After creating a 53 point human glove model, the small coordinate system (9.2.16) corresponding to the finger skeleton can be observed in the Live mode 3D view. Clicking the "Reset IDs" button can re recognize the human model;

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