Download the corresponding NokovLiveLink plugin according to your UE version. The installation procedure is the same for all versions. For example, if you are using UE 5.0, extract the "NokovLiveLink.XXX" plugin version for UE 5.0, copy the entire "NokovLiveLink" folder, and paste it into the UE 5.0 engine path:
Open the UE Engine and create a new project.In the UE interface, go to Edit → Plugins.Check the boxes for the following plugins:Animation → Live LinkMotionCapture → NokovLiveLinkRestart UE for the plugin changes to take effect.
Taking UE 5.0 as an example, here's a brief guide on driving a character model in UE using Astra human motion data:
In UE, go to Window → Virtual Production → Live Link. Click Source → Nokov LiveLink, set the Server IP to match the network card address configured in the software's data broadcast panel (default: 10.1.1.198), then click OK. Start the motion capture software to transmit data. A green indicator light will confirm successful connection.
Next, create an Animation Blueprint. Taking the default Mannequin model in UE as an example (you can also import a custom model), locate the Skeletal Mesh asset in the Content Browser:
Right-click on the skeletal mesh asset and select Create → Animation Blueprint.
Double-click the Animation Blueprint to open it. In the Animation Blueprint graph, right-click and search for Live Link Pose, then double-click to add it to the graph.
In the Live Link Pose node, set the Live Link Subject Name to the identifier of your target Markerset (e.g., Astra_Human). This configures the Markerset data to drive the UE character model. Connect the Live Link Pose node to the Final Pose Output node to apply the motion data:
Select the Live Link Pose node, then in the Details panel on the right, navigate to Retarget → Retarget Asset and select MarkerlessLiveLinkRetarget from the dropdown menu.
Click the Compile button, and the Mannequin model will be driven to synchronize with the Markerless human body movement.