(1)Create a human body model
Markerless Body(22):
- After calibration is completed, the model walks into the venue, and 22 white unnamed points will be displayed in the 3D view .

- The model stands in an A-Pose in the negative direction of the Z-axis. Click the "Freeze Frame" button at the bottom of the interface, right-click in the 3D view to create a human body, select "Markerless Body(22)" from the model drop-down box, enter the name of the created human body, and click "Create" .

Create a face recognition template:
- Face recognition is used in multi - person motion scenarios to avoid incorrect recognition of the human body template when a person leaves the venue and enters again.
- First, enable the face recognition function in the recording settings, select "Record", and have the model stand in front of the first camera (the first camera is the one displayed first in the view after opening the reference video). Face the camera directly to ensure that the face is clearly visible, and there must be only one face. After clicking "Record" and checking that the image is correct, a pop - up window will appear asking you to enter the face name.

- The model stands in the negative direction of the Z - axis in an A - Pose. Click the freeze - frame button at the bottom of the interface. Right - click in the 3D view to create a human body. Select "Markerless Body(22)" from the model drop - down box. Enter the name of the created human body, select the bound face information from the drop - down menu, and then click "Create".

- When the human body leaves the venue and enters the venue again, it needs to face the first camera within the view of all cameras, and it must ensure that there is only one face for human body template recognition.
warning
If there is only one human body with white dots in the venue and only one template is selected in the assets, there is no need for face recognition, and it will be directly recognized as that template. In other cases, it will be matched according to the template of the bound face name. When face matching, the face is required to face the camera directly, and only one person fails to match the template.
Markerless Body+Hand(22):
- The software supports connecting third - party glove devices in real - time to create a human body model.
- To use the glove device in Astra, you need to first connect the glove in the software of the third - party glove, open the glove management window. The following takes the "DriverX" glove as an example for introduction:
- Connect the connection queue with the device list. In the glove management window, select "DriverX" as the type, and there is no need to modify other options. Click "+" to add a glove connection. The "network address, port, type, status, version, and limit quantity" of the connected gloves will be displayed in the connection queue. At the same time, the "serial number, brand, connection status, hand type, battery level, and signal strength" of the left and right hands of the gloves will be displayed in the device queue below. Select a connected queue and click "X" on the right to delete this queue. If the glove is not turned on or not properly connected, the status and parameters of the glove will not be displayed in real - time in the connection queue and its device list after adding the glove connection.
- In the binding module on the right side of the window, select the corresponding serial numbers of the left and right hands. The serial numbers of the left and right gloves can be viewed in the "Serial Number" column of the device queue. If multiple pairs of gloves are connected, pay attention to distinguishing the serial numbers when binding the left and right hands. i. Enter a custom name in the binding module, and click "+" on the right side of the binding set to add the glove binding set. Each binding set will display the "ID, Name, Left - hand Serial Number, and Right - hand Serial Number" of the current glove set. When adding multiple glove sets, the IDs will be arranged in sequence. iii. When adding binding sets for multiple pairs of gloves, pay attention to differentiating the names and ensure that the serial numbers of the left and right hands are correctly bound.

- The model stands in the negative direction of the Z - axis in an A - Pose. Click the "Freeze Frame" button at the bottom of the interface. Right - click in the 3D view to create a human body. Select "Markerless Body + Hand(22)" from the model drop - down box. Enter the name of the created human body, select the serial number, and click "Create". If multiple pairs of gloves are added, please pay attention to distinguishing the serial numbers to avoid making the wrong selection.