2. Assets Properties
List
- After opening the software, the assets will be displayed on the right side of the interface. The asset list will automatically load all asset files from the working directory.
- In the asset list, clicking the checkbox in front of an asset will load that asset; unchecking it will unload the asset.
- Behind the asset name, there are rename and delete buttons. The software can perform rename and delete operations on the asset without pausing the playback state.
- After post - processing and modifying the asset, an asterisk and a save button will be displayed in front of the asset name. After clicking the save button, the modifications to the asset will be saved.
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6.2.1
Components
- In the Components section, you can view the information of the .mars file selected in the Asset List.
- Markers: Displays the sequence number, name, size, and color of the constituent points of the template.
- VMarkers: Displays virtual marker points, applicable only to human figures.
- Lines: Displays the line number, name, and color between each marker.
- Segments: Displays the skeletal information of rigid bodies or human figures.
Properties - General
- After selecting a mars file in the asset list, the skeleton type, Euler angle order (default ZYX), and skeleton direction of the mars file will be displayed in the Properties - General list. If the selected template is a human body with gloves, then the glove number will also be displayed in this list.
Properties - Advanced
- When you select a skeleton name in 'Component - Segments', the 'Properties - Advanced' list below will display various properties of this section of the skeleton.