1. Body
Baseline + Toe, Headband (53)
- To create a 53-point human body in Live mode, the model must wear a motion capture suit and correctly attach the 53 reflective markers. Each reflective marker should be visible in the 3D view, and there should be no other miscellaneous points in the venue. To create a 53-point human body, ensure that the number in the bottom left corner of the 3D view is 53 (9.1.1). Attach the points according to the stick map and guidance video. If attaching the markers is difficult or there are other issues, please contact a technical engineer.
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9.1.1
- Confirm that the software is running and the model is standing in a T-pose. When the calibration file is aligned with the Y-axis, the model should face the Z-axis (when the Z-axis is up, the model should face the negative Y-axis), and the arms should be parallel to the X-axis. Click to freeze the position. In the 3D interface, right-click and select "Create Human Body." In the "Create Human Body" window, select "Baseline+Toe, Headland (53)" from the drop-down box. Place the mouse cursor on the pasted image and scroll the mouse wheel to view the placement of the markers from different angles (9.1.2). After confirming that the actual marker positions match the marker images, click "Create" to generate a human model.
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9.1.2
- The human model with 53 Markers(9.1.3) can be re recognized by clicking the "Reset IDs" button (9.1.4) above the 3D view in Live mode;
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9.1.3
- If creating multiple human body templates, it is necessary to create a separate template for each one. After the model completely exits the venue, another model can enter, ensuring that there are only 53 marker points on the human body in the 3D view. Repeat the above steps. Multiple people can also stand in the capture field simultaneously, perform a T-Pose, and create a human body by selecting the marker points in the box.
- Release the frozen state of the 3D view. At this point, the model can move freely, and the human MarkerSet will follow the model's movements in real-time. In this state, data can also be collected directly.
- If the 53 Markers human body loses 1-3 points after walking out of the field, the human body can also be identified.
- The human skeleton with 53 keypoints has no specified orientation.
tip
Note1: If Marker related to the head of the human body are missing, recognition might not be possible.
Note2: Data recorded by None skeleton human body will cause exception when loading using software versions before 3.3.
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9.1.4
Baseline+Toe+Hand, Headband (53)
**Just taking VRTRIXGlove as an example, other glove devices can also be created in the same way after being connected **
- Start the VRTRIXGloveServer software, pair the gloves, and once the software displays "Ready, " calibrate the gloves (see section 9.1.5).
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- Open XINGYING, connect the camera, and ensure the model stands in the motion capture area, wearing motion capture clothing and data gloves, with reflective markers correctly attached. In the 3D view, ensure that each reflective marker is visible and that there are no extraneous points in the area. To create a glove with 53 markers, ensure the number in the bottom left corner of the 3D view is 53, with no obstructed points. Attach markers according to the stick map and guidance video. If you encounter difficulties or other issues, please contact the technical support team.
- Requirements for wearing gloves in T-Pose:
- Keep four fingers together, forming a straight line with the wrist.
- The thumb should naturally extend outward at an angle of approximately 45° relative to the index finger.
- The thumb should naturally extend outward, forming an angle of approximately 20° perpendicular to the index finger.
- After putting on the gloves, adjust the thumb joint and finger gaps. Open the data glove server software, select " Display 3D view" from the function options, then access "Advanced Settings" to make adjustments (9.1.6).
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9.1.6
- The status bar of the data glove is displayed on the right side of the figure above. From top to bottom, it shows the wireless communication signal strength, calibration level (indicating magnetic field interference), remaining battery percentage, and the frame rate of data packets sent per second. The 'Trigger Haptics' button triggers the vibration, while the 'Reset' button resets the glove direction in the 3D view to the straight-ahead position.
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9.1.7
- After selecting "Advanced Panel, " the data glove algorithm fine-tuning box will appear as shown in the figure above. In this box, you can fine-tune the current shape of the data glove.
- Unlock Yaw: This unlocks the heading angle of the data glove. When selected, the five-finger heading function of the data glove is activated. Note: When this function is enabled, keep the gloves away from magnetic objects such as iron items, mobile phones, computer cases, speakers, etc.
- Finger Spacing: When the five-finger heading function is not needed, the angle between the fingers can be fixed, and fine adjustments can be made according to different models. The larger the angle setting, the wider the finger spread.
- Curved Spacing ": represents the distance between the five fingers when clenching. Usually, we hope to have a certain angle when the five fingers are straight, but when the five fingers are clenched, they are basically in a closed state. This parameter is used to adjust this state.
- "Thumb Proximal/Middle/Digital Offset" represents the deviation values of the three thumb joints, which can be adjusted through the drop-down box. This deviation value is primarily determined by the difference between the virtual skeleton and the real skeleton during 3D model binding. Generally, adjusting only the Thumb Proximal Offset can normalize the thumb joints.
- "Reset Value" is used to reset the deviation values of all thumb joints to their initial values.
- "Align Fingers" is used to calibrate finger bending due to differences in user hand types and sensor assembly deviations. If you notice varying degrees of finger bending during use, you can close and straighten your fingers and click this button to calibrate. This calibration is similar to T-Pose calibration but is used to calibrate the left and right hands separately, making it convenient for single-person operation.
- Confirm that the software is in playback mode. The model should be in a T-pose, with the calibration file facing the Z-axis (when the Z-axis is up, facing the negative Y-axis) and the arms parallel to the X-axis. Click on the freeze frame, then right-click on the 3D interface and select "Create Human Body". In the drop-down menu of the "Create Human Body" window, select the posture "Baseline+Toe+Hand, Headband (53)". Place the mouse cursor on the sticker image, scroll the mouse wheel to view the sticker positions from different angles. After confirming that the actual sticking points are consistent with the sticker image, click "Create" to generate the human body. After the glove human body is successfully created, subsequent usage will be consistent with that of the human body application.
- After creating a 53-point human glove model, the small coordinate system (9.1.8) corresponding to the finger skeleton can be observed in the Live mode 3D view. Clicking the "Reset IDs" button can re-recognize the human model.
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9.1.8