(5) Other settings
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lens
- Connection timeout time: The default connection timeout time is "2" seconds. In an environment with a small number of lenses, the connection lens duration can be set within 2 to 4 seconds. When there are a large number of lenses, the connection lens duration can be set to 4 to 8 seconds. (Do not manually modify it unless necessary. Before modification, please consult a technical support engineer for guidance and operation.);
- Data mode: It can switch between "point mode and line segment mode". The software defaults to "point" mode (do not change this function casually without special requirements).
demarcate
- Operation level: Before calibration, the "operation level" parameter can be set. The default value of "operation level" is 12. The larger the "operation level" parameter is set, the longer the calibration calculation time of the optical lens will be, and the higher the calculation accuracy will be. On the contrary, if the parameter is set smaller.
- Shielding time: In the calibration interface, when the automatic shielding function is selected, it is the duration of automatic shielding.
- T-bar calibration countdown: After clicking T for calibration in the T-bar, a countdown will appear on the interface. The countdown can be set according to the user's own needs. The default is a 10-second countdown.
- Minimum number of shots for 3D reconstruction: The default is "3". The minimum number of shots for 3D reconstruction can be set to 2 at minimum. That is, at least two shots are required to simultaneously observe a point for creating a 3D point. Do not set it unless necessary. Consult a technical engineer before setting.
- Rigid body integrity entry threshold: The default is "85". When recognizing a rigid body, if the number of points extracted in real time for the current rigid body is greater than the product of the number of markers at the time of rigid body creation and the rigid body integrity entry threshold, the rigid body is recognized normally. If it is less than the product of the number of markers at the time of rigid body creation and the rigid body integrity entry threshold, the rigid body cannot be recognized and a white dot is displayed.
- 3D recognition threshold (Markerless): The recognition threshold of Markerless human body in 3D view (do not manually modify it unless necessary. Before modification, please consult the technical support engineer for guidance).
smoothness
- 3D smoothing: Four smoothing levels of "one, two, three, four" can be selected for the average number of smoothing points. Select one of the smoothing levels. At the same time, open the XYZ chart. In real-time mode, select a point in the Marker set, which can make the fluctuation amplitude of the coordinate curve of this point smaller than that when 3D smoothing is not turned on.
- Kalman smoothing: After it is enabled, Kalman filtering is used to smooth rigid bodies and human bodies.
- Debounce: It can eliminate the jitter of a rigid body in a static state.
- Rigid body smoothing secondary switch: In asset properties, a new rigid body smoothing switch is added, which is off by default. The rigid body smoothing function takes effect only when both the rigid body smoothing master switch and the secondary switch in asset properties are in the on state.
- Enable redirected data: This function is generally used after creating a human body model and characterizing the model. Check the "Enable redirected data" checkbox to broadcast and send the characterized human body data outward through the SDK.
tip
Not all scenarios require the use of smoothing and anti-shake functions. In special scenarios, when the points or rigid bodies in the 3D view shake with a large amplitude or need to reduce shaking to meet the requirements, the corresponding functions can be checked (do not set it if not necessary. Consult a technical engineer before setting it).
Comment: When using a VR scenario, 3D smoothing and Kalman smoothing functions can be superimposed to perform smoothing settings on the rigid bodies in our 3D view, making the shaking in the VR scenario smaller.