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(2) Assets

List

  • After opening the software, assets will be displayed on the right side of the software interface. The asset list will automatically load all asset files in the working directory.
  • In the asset list, clicking the checkbox in front of an asset can load the asset. Unchecking it means unloading the asset.
  • Behind the asset name, there are rename and delete buttons. Clicking these buttons can perform rename and delete operations on the asset. After modifying the asset, an asterisk and a save button will appear in front of the asset name. Clicking the save button saves the modifications to the asset.

Component

  • In the component, you can view the information of the mars file selected in the asset list.
  • Mark: Display the serial number, name, size, and color of the composition points of the template.
  • Virtual marker: Only show virtual maker points for the human body.
  • Connection: Display the connection number, name, and color between each maker.
  • Joint: Display the bone information of rigid bodies or human bodies.

Attribute - General

  • After selecting a mars file in the asset list, in the Properties - General list, the bone type, Euler angle order ( default ZYX), and bone orientation of the mars file will be displayed. If a human body template with gloves is selected, then the glove number will also be displayed in this list.

Attribute - Advanced

  • In "Component - Joint", select a bone name. In the "Attribute - Advanced" list below, the various attributes of this bone segment will be displayed.