XINGYING supports access to ordinary industrial cameras or high-speed industrial cameras, first connect the USB cable of the industrial camera to the computer;
2. Open the XINGYING software, connect the camera and play it. Place the T-bar into the snap scene and quickly create a rigid body; Click the "Video Calibration" panel in the toolbar above the software, or select "Video Calibration" in the view menu bar to open the reference video.
Follow the prompts below the video calibration panel, place the T-bar within the visible range of the reference video, and click "Start Calibration";
After determining the position of the T-bar, click Freeze Frame, and click the corresponding marker ball on the T-bar in the reference video in order according to the ID of the marker name in the asset panel.
After selecting the marker ball on the T-bar, a white mark will be drawn on the clicked position in the reference video, and the coordinates of the selected point will also be displayed in the calibration data, and then click the Add Frame button to add the calibration data of the current frame, and the "Add Frame" displayed above will become 1.
Repeat the operation of steps 4 and 5 in a different position of the T-bar (6 times or more until the "Complete Calibration" button appears). Ensure that the calibration data is collected in the upper left, lower left, upper right, lower right, middle, and front and back corners of the space. In this way, the content overlaid on the reference video after calibration will be more accurate; 7. When the Complete Calibration button appears, click "Complete Calibration", and a calibration file saving window will pop up on the interface, enter the file name and click Save;
After the calibration of the reference video is completed, the content in the 3D view will be overlaid in the reference video, such as named points, link lines, bones, unnamed points, and the body template and rigid body template can also be overlaid on the reference video.
If you need to turn off the overlay, you can do so from the context menu in the 3D Viewport. For example, if you turn off the bone display in the context menu, the skeleton of the template will not be displayed on the 3D Viewport, and the bones will not be overlaid in the reference video.
Built-in skins can also be overlaid on reference videos; for example, after creating a 53-point type mannequin, select the built-in human skin "NokovMale.fbx" in the properties option of the Assets panel, and the human skin will also be overlaid in the reference video.