Maya Plugin

Plugin Installation

Download the latest plugin version: Nokov MayaPlugin XXX (2018-2022). exe;

Extract the 2 plugin installation package, double-click the extracted plugin, and install it in the software directory (17.5.1). After completion, click Next - Install and wait for the plugin installation to complete (the same applies to the glove body in Maya);


Settings and usage of Maya

Click on "Window Settings/Preferences Plugin Manager", search for "Plugin" and check the two windows of "PluginMaya. mll" (17.5.2). Mouse over the icon to see detailed information;

Close the plugin manager, search for "NokovPluginWindow" in the MLE window below Maya, and press Enter to call up the plugin (17.5.3)

Select the network card address that is consistent with the XINGYING software, click Offline, and bring it to the Online state. Check RefreshUI and after playing the motion capture software, Maya will continue to receive data from motion capture (17.5.4);

Note:

Due to the fact that Maya's skeleton nodes do not allow numerical names, the human Markeset name in XINGYING software cannot start with a number or be a pure number, otherwise the skeleton will not be displayed in Maya;

After the human body in 5XINGYING software moves, the model in Maya will be driven to perform synchronous motion (17.5.5).


Characterization

Taking the Edit mode of the motion capture software as an example, after obtaining the human body data of the motion capture, drag the motion capture data to the first frame, maintain the T-Pose posture of the human body data, and pause the motion capture software. Search for "Characterize" in the MLE window below Maya, press the Enter key, and the characterization of the motion capture human body data has been completed in the Maya software (17.5.6). Search for 'Lock' in the MLE window and press the Enter key to lock the fully characterized manikin.

In Maya, it is also possible to manually create characterization of motion capture human body data. After the model T-post stands, pause the XINGYING software playback, click the "Switch Character Control" option in the upper right corner, and then click "Create Character Definition" (17.5.7);

Perform the "Assign Selected skeleton" operation on each skeleton of the character. After all skeleton are bound, the characterization is successful (17.5.8);

(4) Import the model you want to drive into Maya and repeat the above steps to create a characterization for the imported model. After creation, select character 2 on the right and character 1 as the source to bind the skeleton to the model. After playback, the model will be driven (17.5.9).

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